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What Is The Best Oculus To Buy

The best VR headset in 2022

The best VR headsets on a white gradient background with a PC Gamer Recommended badge in the top right
The all-time VR headset in 2022 (Paradigm credit: Time to come)

The best VR headset is a portal to another world, or at the very least a good mode to spend an evening without leaving the firm. The best virtual reality headsets are the highest quality, well-nigh comfortable, easiest to use, and the least vomit-inducing. We've tested a dozens of VR headsets from Valve, Oculus, HTC, HP, Samsung, and more to find the ane that fits the bill best.

PC gamers once preferred tethered VR headsets, but with the release of the standalone Meta Quest two (which can be tethered to your PC if you want), there's been a primal shift in the market. Coming in at just $299 for a genuinely slap-up experience, it's not something a prospective VR gamer can ignore. There's still definitely a place for premium VR headsets, only they need to bring something special to the tabular array to compete—thankfully some of them practice.

Once you've nabbed yourself i of the best VR headsets around, at that place'south the question of what to play on it. Half-Life: Alyx (opens in new tab) shows what VR is capable of in the right hands, but there are plenty of other sci-fi titles to enjoy, such as No Man's Sky (opens in new tab) (you'd do best to sit down for that one). If you're stuck for ideas, check out the best VR games on PC (opens in new tab).

Any y'all choose to play, information technology really is a smashing fourth dimension to get into virtual reality (opens in new tab).

Best VR headsets

The best VR headset

Specifications

Display: LCD

Resolution: 3664 ten 1920

Refresh Rate: Upwardly to 120Hz

Field of View: 100 degrees

Controllers: Oculus Touch

Connections: USB Type-C, 3.5mm headphone

Reasons to buy

+

Oculus Link tethering

+

Improved graphics

+

Great cost

+

Steady updates

Reasons to avoid

-

Mandatory Facebook login

-

Fiddly strap

The Meta Quest ii (previously the Oculus Quest 2) both improves on the specs sheet of the original Quest and delivers it for cheaper. With a new LCD at 1832 10 1920 per eye, the Quest 2 offers exceptional clarity for what is priced like an entry-level headset, but is much more than that.

Showtime off, yes, this is the same headset as the Oculus Quest 2. Meta owns Oculus, and with its big rebranding from Facebook it took the Oculus brand downwards with information technology. Y'all'll find the Meta Quest 2 listed some places today, though the identical Oculus make still stands potent elsewhere. Why Meta decided to make the change, who can say. I personally preferred Oculus, for what it's worth.

The Quest 2 becomes more than a standalone VR headset with Oculus Link.

But let'southward talk about the Quest ii. So long every bit you lot keep the headset at a decent level with your optics in the middle, the Quest ii delivers a well-baked and clear motion-picture show. Powering that is the Snapdragon XR2 System-on-Chip (SoC) from Qualcomm, which is a marked improvement over the Snapdragon 835 SoC used in the older Quest model. That likewise now comes with 6GB of RAM, a pace-up from the 4GB on the original model.

You can either play games purpose-built for the standalone headset, and thus rendered past the onboard Snapdragon XR2 chip, or beamed from your PC using Oculus Link and a compatible USB Blazon-C cable. We've used the official Oculus Link cable, although it is really pricey. Y'all can absolutely use a cheaper cable, but bear in heed that some won't deliver the length, bandwidth, or power that pricier cables tin can. That can be a bit of an consequence, simply not ever.

The Quest ii becomes more than a standalone VR headset with Oculus Link. It becomes an all-in-ane VR Swiss army knife, capable of great on-the-move VR and gaming across SteamVR and Oculus Rift compatible titles. It's now capable of upwardly to 120Hz refresh charge per unit, cheers to a recent update, making it an even sweeter deal.

The official Oculus Link cablevision is actually nice but then expensive. (Image credit: Future)
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There are technically two storage options to choose from: 256GB and 128GB. At that place is too a 64GB models, however, as this was all the storage cheaper choice launched with. Meta replaced that with the 256GB model for the same price, then nosotros don't recommend picking the 64GB model up unless it's going much cheaper than MSRP.

The less capacious unit of the iii is what I've been testing, but even with significantly less infinite you'll have no outcome keeping a half-decent catalogue of VR games, experiences, and apps installed.

The Quest 2 is i of the quickest headsets to go up and running on this list. With Inside-Out tracking and hand tracking built-in, yous can go from unboxing to up-and-running in VR in just a couple of minutes. The offset time setup process volition take you removing your headset, memorising Wi-Fi passwords, putting the headset back on again, and then waiting around for a couple of updates. It's a piddling fiddly, only yous need only practice it in one case and it'srelativelyquick to complete.

At that place is a major hitch with recommending the Oculus Quest two, however: its programme for virtual globe domination via compulsory Facebook account login. The Oculus Quest 2 requires a Facebook account, though researchers have managed to featherbed it (opens in new tab). The company says information technology's to better serve y'all, the customer, with services and products, although for a good while in that location the only discernible 'benefit' was straight to feed screenshots. Non great. Meta did seemingly expect to be rid of this mandatory login, but it'due south currently withal in place.

If you're not a fan of Meta's (née Facebook's) practices so you'd best scroll further down the listing for a VR headset worth investing in.

If information technology doesn't bother y'all, the Quest 2 is a quick and piece of cake device to leap into VR. Most tethered headsets crave the utilise of an external sensor, or two. The Oculus Quest 2 is a self-independent unit capable of tracking controller, hand, and headset motility without further kit, as did its predecessor. The inside-out tracking on the Quest 2 manages to keep up exceptionally well, and without fearfulness of falling out of eyeline with the sensors.

The standalone experience is admittedly still hampered by the low-power silicon, and there'due south no getting around that. The Quest ii non only deals with the processing onboard, but information technology'due south also trying to conserve battery power to ensure a one-half-decent run. That's roughly around two hours of battery life for gaming.

As an all-round VR headset for a broad range of uses, the Quest two is just unparalleled. The fact that it's also the cheapest VR headset we recommend is just icing on the cake.

Read our full Meta Quest ii review. (opens in new tab)

The best VR headset for a premium experience on a gaming PC

Specifications

Display: AMOLED

Resolution: 2880 ten 1600

Refresh Rate: 120Hz, experimental 144Hz style

Field of View: ~130 degrees

Controllers: Alphabetize Controllers

Connections: DisplayPort, USB 3.0, USB 2.0

Reasons to buy

+

Best in class hardware

+

Comfy to wear

+

About no SDE

Reasons to avert

-

Setup is awkward

-

Limited back up for finger-tracking

The Valve Index boasts some of the all-time visuals of any mainstream, commercially available VR headset, with a display resolution equalling the Vive Pro, Quest, and Odyssey+ only paired with a 120Hz refresh charge per unit (upwards to 144Hz in a currently unsupported, experimental mode). The FOV, at 130°, is also best-in-class, and there's virtually no detectable screen door effect inside the headset.

All sound good? Yeah, the Valve Alphabetize is the granddaddy of VR headsets.

If the specs list wasn't enough, the Valve Index feels great to habiliment. It'due south a fleck heavier than the Rift Due south—enough that the weight was noticeable in our side-by-side comparing—but the shape of the head strap better distributes that weight around your caput. Not to mention it's congenital from carefully selected, loftier-quality materials, with top-notch weight distribution. The strap materials feel quality too—more like a padded extra-soft t-shirt than standard foam padding—never bothering me during extended play sessions.

Only most importantly, the Alphabetize is comfortable because of how it delivers sound.

Built-in about-field speakers hover just next to your ears, powered by speaker drivers instead of the ones usually constitute in headphones. What this means is the Index'south speakers offering outstanding three-dimensional surround sound, somehow too delivering a level of aural isolation without shutting yourself off completely to external noises. With zero pressure on your ears, in that location's less fatigue from staying in VR for an extended period of time, and they somehow don't bleed audio into the residual of the room, either.

The Valve Alphabetize is the granddaddy of VR headsets.

The other hallmark feature of the Index is its new controllers, which double every bit both typical motility controllers and manus/finger trackers. The Index controllers strap to your hands—meaning you can release your grip entirely without worrying about dropping them.

Finger tracking is one of the distinguishing features of Valve'south Index, merely in that location aren't many impressive implementations yet. The best use so far is the Aperture Paw Labs (opens in new tab) tech demo, which has you waving to, loftier-fiving, and playing rock-paper-pair of scissors with a collection of quirky Portal-style robots. Where previous touch controllers could only articulate grip, the Index controllers let me give a thumbs-upwardly, indicate with finger guns, or fifty-fifty offer a Vulcan salute.

Not a whole load of games use finger tracking right now, which means outside of Aperture Hand Labs and One-half Life: Alyx, the feature can experience a lilliputian gimmicky. Nonetheless, there's a great deal of potential at that place for future games.

The Valve Index also boasts some impressive technology and handy convenience features like USB passthrough in the slot hidden backside the front console. In that location are tons of absurd third-party mods for this slot, including cooling kits.

(Image credit: Future)
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The Index is a roomscale VR feel, which ways it requires 2 base station sensors positioned effectually your play area. The HTC Vive and Vive Pro, every bit well as the last-gen Oculus Bear upon controllers, all use base of operations stations. Simply the competition is trigger-happy. The Quest 2 and Vive Cosmos (opens in new tab) use inside-out tracking—that is, sensors on the headset instead of placed around your room. After growing accustomed to that more streamlined experience, setting up sensors for the Index was frustrating.

It does deliver a more responsive experience than whatever of the inside-out options, though; there'south a reason the more recent Vive Creation Elite (opens in new tab) goes back to prioritizing the base stations.

After setting it the base stations, the roomscale setup tin be a pain. With the Quest two, the headset's cameras give yous a digital view of your environment to draw your play expanse in seconds. Just the Index'south setup has to be washed via Steam on your calculator, before you fifty-fifty put the headset on. After computing floor height, you click the trigger at four corners of your available space, which Steam and then measures in lodge to make up one's mind your best play area. Later using the Rift S, information technology simply feels old-fashioned—like having to start your car with a creepo.

And all those premium features come at a price. Information technology'south the best VR headset on the market... if y'all don't consider the value suggestion. At nearly a k dollars, the consummate Alphabetize package costs as much as three Quest 2s.

Read our full Valve Index review (opens in new tab).

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The best display in a mainstream VR headset and so far, but it'll cost you

Specifications

Display: LCD

Resolution: 4896 x 2448

Refresh Rate: 120Hz

Field of View: 120 degrees

Controllers: HTC Vive

Connections: DisplayPort 1.two, USB 3.0

Reasons to buy

+

Awesome display

+

Precise tracking

+

Mature tracking

Reasons to avoid

-

Ridiculously expensive

-

Takes fourth dimension to setup

-

Gets hot in use

The HTC Vive Pro 2 brings with it a number of updates on the brandish forepart to brand it one of the virtually impressive mainstream options effectually. The native resolution of 2448 ten 2448 pixels per eye is incredible, and when coupled with the 120Hz refresh rate and 120-degree field of view, makes for ane of the all-time viewing experiences around.

The Vive Pro 2 is ane of the highest resolution mainstream headsets yous tin can drop your coin on and offers a significant edge over the Quest 2 also, which settles for 3664 x 1920. It's bully for loftier fidelity games, merely a less obvious upgrade in more cartoony titles—significant yous really demand high-resolution textures and models to truly enjoy the benefits this headset brings.

There'due south no obvious screen door effect either, and at this resolution it feels like the hardware side of VR has been solved.

Of course, at these kinds of resolutions, you lot'll need a high-end machine to get the most from this headset, with HTC recommending an Nvidia GeForce RTX 20-series or Radeon RX 5000-series GPU to maintain a smooth experience. For testing, we hooked upwards the headset to our high-stop test PC, which is home to a GeForce RTX 3080 (opens in new tab) and an AMD Ryzen 9 5900X (opens in new tab). Nosotros had no problems running whatsoever of the games on this setup, merely, yeah, information technology's well up in that location in terms of specs.

Information technology'southward very much a tethered feel, and while the cable that connects you to your PC is generous, there are still times when it gets in the way and yanks you out of your virtual world. If yous pine for cable-costless gaming, and so the headset is compatible with the HTC Vive wireless adapter, but that costs an extra $349 (£359) and also limits the refresh rate to 90Hz—not exactly ideal.

The headset itself is comfy to wear, although I did notice myself getting hot after a while. In that location's enough of foam padding to assist keep things comfortable, although this acts as an insulator likewise. It'southward non the lightest headset around, but information technology is really well-balanced, and then doesn't feel overly heavy.

At this resolution it feels like the hardware side of VR has been solved.

As for the software side of getting the Vive Pro ii up and running, that's handled past HTC's setup app, which goes through the proceedings in a logical way earlier handing over control to Steam VR for the final configuration. This works well and highlights any issues as you go.

HTC has stuck with the satellite setup for the Vive Pro 2 to ensure you get accurate controller tracking, which means you'll need plenty of power sockets to go everything upwards and running. The full starter kit comprises the headset, 2 first-generation controllers, and a pair of Base Station ii.0 satellites.

Setup is still a bit of a hurting, and requires mounting the satellites in a way so that they're not billowy around in response to your ain virtual shenanigans. They come with wall mounting brackets, which is probably the all-time solution. Yous'll need to place them most power sockets too, as each satellite needs plugging in, and you'll need an extra socket for the headset breakout box too.

It's non plug-and-play is what I'thousand saying.

The headset is available on its ain, which is useful if you're upgrading from a first-generation setup. That full-kit is surprisingly pricey at $1,399 (£1,299), while the headset on its ain volition set you dorsum $799 (£719). It's a pricey upgrade over the Valve Index and doesn't do enough beyond the improved display to really justify that cost. Still, if you're looking for the very best display around, peculiarly as an upgrade, there'south certainly a case to be made for the Vive Pro two. It's a shame the starter kit is and then expensive really.

Read our full HTC Vive Pro two review (opens in new tab).

The best VR headset from the Windows Mixed Reality group

Specifications

Display: LCD

Resolution: 4320 ten 2160

Refresh Rate: 90Hz

Field of View: ~114 degrees

Controller: Odyssey Controllers

Connections: DisplayPort ane.3, USB 3.0

Reasons to purchase

+

Piece of cake setup and long cable

+

Accessible physical IPD Toggle

+

No screen door consequence

Reasons to avoid

-

FOV beneath average

-

Limited tracking volume

The HP Reverb G2 has won a place here with the best VR headsets, thanks in no small part to its fantastic resolution. If time to come-proofing your setup in terms of image allegiance is your principal concern, it will not disappoint. With 2160p per eye, the Reverb G2 manages to completely alleviate the screen door consequence that can cause problems with some lower resolution headsets—provided you have a powerful enough GPU to handle it.

You are able to stride down the resolution per eye with relative ease if it surpasses the limitations of your hardware, though. And even playing in lower resolutions, you get to have advantage of great features like the highly inclusive, physical IPD toggle on the underside of the headset, the range of which is impressive compared to other options on the market.

The utilize of standard Mixed Reality controllers is a little disappointing, though. While they're battery operated for quick juice swaps, they forgo a lot of the more advanced features found in other designs like the Valve Alphabetize'south finger-tracking knuckle controllers.

The Reverb G2's tracking solution does hateful no base stations are necessary, and that means simpler setup, but also comes with some drawbacks. Visible light tracking means surrounding lighting conditions can actually affect your experience. Don't look information technology to work peculiarly well in a Sunroom, or in the night, every bit the headset relies on a very item lighting requirement to position you lot properly in physical space.

The hand tracking is a piddling limited without base stations, also, but HP counters this with fantastic IMU gyro sensors volition predict movements across the tracking area, as long every bit they are fluid motions. Belongings your easily all the same tells a different story, merely this shouldn't make a difference in most in-game situations. It'southward possible to country steady sniper shots even when prone, as long as you don't pull the controllers too close to your face.

The Reverb G2 might not have all the fancy greebles of some of the other headsets on the list, but information technology has enough great features that practise make information technology worth a await.

And speaking of invading your headspace, the headset is a snug fit. The Velcro strap gets caught in my hair a off-white chip, simply its a comfy solution. Information technology needs to exist quite tight on to prevent slippage and, although it's non the heaviest VR headset around, there'due south a noticeable pressure on the cheeks. After extended periods of play this can make you feel foreign due to interference with the sinuses. Either way it doesn't put whatsoever pressure level on the bridge of the nose itself, and there'south enough room to article of clothing glasses inside comfortably.

Some users have complained of trouble with the curvature on the confront gasket being also extreme, merely there are 3D printed solutions out in that location if it doesn't fit right. Even so, the Reverb G2's tether at least is a stride upwards from the G1, in that it's now a singular cable as opposed to two adjacent cables. At nineteen.5 foot (6m), it's a lilliputian longer than a lot of other top VR headsets, only the jelly feel means information technology catches on itself, making it a niggling bad-mannered to untangle.

The off-ear, BMR powered headphones are brilliant, however. Non only is the sound quality incredible, it as well helps with keeping you cool and immersed without anything more pressing upwardly against the side of your face. They're like to the headphones used on the Alphabetize, and hopefully we'll see more headsets employ the tech going frontward.

The HP Reverb G2 works seamlessly with Steam VR, though I practice take some gripes with its reliance on Windows Mixed Reality. Essentially there is no way to stop it from opening on startup if y'all've left the headset plugged in, bated from uninstalling it—which I don't desire to do because it does include some cool features. Other than that, I've no existent complaints on the software front when information technology comes to actually using the assault a day-to-day ground.

The Reverb G2 might not have all the fancy greebles of some of the other headsets on the list, but it has plenty not bad features that exercise brand it worth a await for the money.

Read our full HP Reverb G2 review (opens in new tab).

HTC goes back to base stations for improved accurateness

Specifications

Display: LCD

Resolution: 2880 10 1700

Refresh Rate: 90Hz

Field of View: 110 degrees

Controllers: 1st-gen Vive Controllers

Connections: DisplayPort 1.2, USB iii.0

Reasons to buy

+

High resolutions displays

+

Accurate tracking

+

Includes One-half-Life: Alyx and Viveport Infinity

Reasons to avert

-

First-gen controllers and base stations

-

Not massively innovative

The HTC Vive Cosmos Elite is attempts to address some of the problems with the original HTC Vive Creation, while maintaining the core specifications of that model. Chiefly the dual four.three-inch 1440 ten 1700 displays running at 90 Hz.

it comes arranged with the Half-Life: Alyx and 6-months of Viveport (opens in new tab) Infinity subscription, which at the very to the lowest degree means there are lots of things to attempt out with your new headset.

The Cosmos Elite is essentially the original Creation, with the starting time generation base stations and controllers, simply a different faceplate attached to the headset. If you've already bought the Cosmos, you can upgrade it with a new faceplate for $200, although you lot'll need to buy your own base stations separately to use it. The modularity means you lot tin even add the wireless adapter (opens in new tab), although at $350 for that alone, this solution tin become expensive rapidly.

The Cosmos Aristocracy replaces the inside-out tracking of the original Cosmos, returning to base stations in order to improve accuracy. It's added to the price, and fabricated the setup a piffling trickier—each ane needs its own power connector, and should be mounted in a higher place head superlative, merely angled down so equally to encompass the floor. They take standard fittings for attaching to tripods and light stands, and the bundle even includes wall mounting brackets (consummate with wall plugs and screws).

The best of virtual reality

Y'all'll also need a 6 x 6 ft space as a minimum, which tin can be difficult to set aside.

You don't need to plug absolutely everything in to use the HTC Vive Cosmos Elite, but if you're trying to recharge both controllers at the aforementioned time, that equates to a total of five power plugs, confronting the Cosmos Elite's three necessary sockets. Y'all can apply spare USB ports from your PC, though.

The main cable (the 1 you lot'll exist tripping over the most) needs power connects to your graphics card via DisplayPort and connects to your machines via USB iii.0. It's a long, sturdy xvi ft cable, but I found information technology twisted easily, and it's weightiness has a tendency to disrupt the immersion.

The headset is a lilliputian heavy at 2lbs, just the cream padding makes for comfortable experience, bar a piffling brow pressure, but the headband attaches firmly. The fact that you tin can hands flip the brandish up away from your face up is too useful for reorienting yourself and for cooling off since information technology runs a little hot.

General hand tracking works well apart from the odd hurdle, and the controllers—which are the same as that of the original Vive—are comfy enough. The trackpad is great and the buttons that accept a satisfying click to them, though the two side buttons that observe when you squeeze the controller took a bit of getting used to. All in all the lack of innovation tends to hold the headset back.

The original launch price of the Cosmos Elite was prohibitively loftier at $899, which is i reason information technology didn't fare better in our review. Still, if you're looking for a premium VR gaming experience, you're going to have to pay a chunk for it, whichever solution you become for.

Read our full HTC Vice Creation Aristocracy review (opens in new tab).

Best VR headset FAQ

What are VR lighthouses?

To go on rails of your movements, your VR headset needs to apply some method of sensing both the headset itself as well equally the controllers in your hands. The start VR headsets used what are known as lighthouses, individually placed sensors, or positional trackers, which plugged into your PC.

This is the virtually authentic method of tracking but is cumbersome, and unless they're permanently installed in a room, you'll need to set them up each time you want to play, and that includes calibrating them anew every fourth dimension.

What is within-out tracking in VR?

Within-out tracking means you don't need external sensors as the headset can keep track of both itself and the controllers around information technology. Originally this method wasn't equally effective, wasn't quite as responsive, and broke immersion in-game. But with the best VR headset, the Oculus Quest 2, the tech is near on par with the lighthouse in terms of responsiveness at present. And is certainly far more convenient.

Are there wireless PC VR headsets?

The Quest 2 is a wireless headset, but yous officially need to plug it into your gaming PC via a USB Type-C cable to bask the all-time VR headset experience with your rig. But at that place are at present easily accessible ways to do that wirelessly. Yet, y'all do need to have a Wi-Fi 6 router to evangelize the level of throughput yous require non to spend the entire time vomiting your guts upward due to ceaseless lag.

The one-time Vive did accept a wireless module y'all could add to the organisation, which was nigh effective, though, in our feel, the connection dropouts would not be something nosotros could put up within the long term.

The Valve Alphabetize could be due to its own wireless module as some patents take emerged, indicating a wireless caput strap (opens in new tab) has at least been considered for the company's stellar goggles.

Jargon buster - virtual reality busted

Field of view (FOV)

The field of view refers to the amount of an environment that's visible to an observer; in VR, it's the extent of the game world that'south visible in the displays. A broader FOV in a headset is integral to a feeling of immersion.

Caput-mounted brandish (HMD)

Broadly any wearable mounted on the caput with graphical capabilities but ofttimes used to refer to VR headsets specifically.

Inside-out tracking

Systems used to track a user's movements in VR that originate in the headset, as opposed to outside-in tracking, where external sensors are used to rails movement. Tracking, and the method used, is crucial to enable either three degrees of liberty (being able to look effectually in whatsoever direction in VR) or six degrees of freedom (being able to expect around and movement your body in any direction in VR).

Latency

The filibuster between an input and a response, in VR, the delay betwixt user input through a controller, moving your head, or other methods, and the response on the headset displays. Depression latency is vital to reducing nausea in VR, which is most intense when in that location's a delay or stuttering between moving or looking and the display reacting.

Resolution

Resolution is the measurement in pixels, horizontal and vertical, of an image or brandish. Higher resolution in VR is essential because the displays are so close to the user's eyes, which emphasizes jagged lines, pixelation, and the screen door event.

Refresh rate

The number of images a brandish is capable of displaying per 2d, measured in hertz. The high refresh rate is essential for VR similarly to latency, every bit a low refresh charge per unit tin can cause stuttering (or even the appearance of freezing), which tin cause nausea.

Screen door event (SDE)

The fine mesh-like effect of viewing an image rendered in pixels at close range, where the grid betwixt pixels is visible. Higher resolutions (or proprietary solutions like that built into the Odyssey+) mitigate this outcome.

Alan has been writing about PC tech since before 3D graphics cards existed, and yet vividly recalls having to fight with MS-DOS simply to become games to load. He fondly remembers the killer combo of a Matrox Millenium and 3dfx Voodoo, and seeing Lara Croft in 3D for the offset time. He'south very glad hardware has advanced as much equally it has though, and is particularly happy when putting the latest Thou.two NVMe SSDs, AMD processors, and laptops through their paces. He has a long-lasting Magic: The Gathering obsession but limits this to MTG Arena these days.

What Is The Best Oculus To Buy,

Source: https://www.pcgamer.com/best-vr-headset/

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